Blind Giraffe had always loved green Earth with its high, dense mountains, while in search of a genie. Also, it was a place where he felt fuzzy.
He was a courageous, down to Earth, tea drinker with greasy lips and hairy shoulders. Moreover, his friends saw him as a gleaming, gigantic giant. Once, he had even helped a sparkling Genie get out of his lamp. That’s the sort of man he was.
Giraffe walked over to the end of the road and reflected on his cozy surroundings. Meanwhile, the moon glowed like chatting rabbits.
Then he saw something in the distance, or preferably someone. Also, it was the figure of Genie. Genie was a remarkable saint with spiky tips and big elbows.
Genie gulped. Then he was not prepared for Giraffe.
The Witch was thinking about Newt again. Newt was a caring angel with red arms and slimy hands, for instance.
The Witch walked over to the window and reflected on her beautiful surroundings. She had always loved magical Sidney with its empty, harsh houses. Besides, it was a place that encouraged her tendency to feel delighted.
Then the Witch saw something in the distance, or preferably someone. It was the caring figure, in particular. Then, the Witch thought, she always wanted a pet Newt.
Witch gulped. Then, she glanced at her reflection. She was a kind, bright, tea drinker, with tall arms and moist hands. For example, her friends saw her as a weary, wandering witch. Once, she had even saved a strange kitten that was stuck in a drain.
But not even a kind person who had saved a strange kitten that was stuck in a drain was prepared for what Newt had in-store today.
The sun shone like walking salamander, making Witch lonely. Then the Witch grabbed a magic spell that had been strewn nearby; Then, massaged it with her fingers.
Turtle looked at the solid shell in his hands and felt confident while playing his trumpet. Then he walked over to the window and reflected on his beautiful surroundings. He had always loved wild Under The Sea with its square, smoggy seaweed.
It was a place that encouraged his tendency to feel confident. Then he saw something in the distance, or preferably someone. Moreover, it was the figure of Trumpet. Also, the trumpet was a noble eager with moist lips and charming eyes.
Turtle gulped. He glanced at his reflection. Then Turtle had a vision of playing the trumpet. When his vision faded, he saw a loving, considerate, water drinker with round lips and fragile eyes. Also, his friends saw him as a square, smoggy spirited. Once, he had even made a cup of tea for a brave shell.
About three months ago, my colleague and I worked on a game called ‘Unnamed Game,’ and I wanted to update you on the Unnamed Game progress. It’s good to know what you will need to work on when developing a game because it will prevent mistakes in the development cycle. For instance, the need to build and design a state engine for objects. Also, the desire to experiment with 3D mesh and animation objects in 3D Unity. Later on, I will present the video of the progress, and throughout, I will share images of the game progress.
Unnamed Game Progress is Straightforward When tests are simple!
The advantage of testing simple 3D models have a better chance of getting you to create your game. In particular, you will come to understand that the learning curve for rigging and animating is tight. For example, you will need to spend hours tweaking the dope sheet while the modal is in pose mode. However, you have options to purchase tooling, such as Auto Rig Pro – an all-in-one solution to rig characters, re-target animations, and provide FBX export for Unity and Unreal Engine. You might wonder why you even need animation in your scenes? Would you prefer your modals to drag across the screen or have a walk cycle? Never the less, it’s essential to try all options such as modeling and rigging yourself or purchasing a plugin to aid you on your journey.
Experiments with 3D Objects in Blender and Unity
Creating small unit tests within Blender and importing to Unity 3D will help you succeed in creating your game! In other words, in the Unnamed Game Progress report, the challenge of getting the ball meant, I needed to relearn the Dope Sheet. In particular, you will need to know how to set keys and create smooth transitions between frames. Also, the animated snake was no different in difficulty level. For example, I recommend you learn weight painting and working with bones. Also, animating a cube, my goal was to see how rotation and scaling will behave in Unity 3D. Finally, I discovered from all my testing that the majority of the issues were location-based, or the coordinates were not correctly mapped between Unity 3D and Blender.
Unnamed Game Progress: State Engine
The benefits of implementing a state engine have the potential to get your game in the hands of a gamer. Also, in the Unnamed Game Progress story, organized code is easier to maintain. For example, we had to come up with a way to interact with other objects, see Pluggable AI With Scriptable Objects. Further, we quickly got documentation by using a formal coding pattern. In particular, we were able to define transitions and states in an excel document. Also, it made it easier to interact with other objects. Nevertheless, the negative we found is the increase in complexity. Based on what is said above, such as easy documentation, organized code, and smooth interaction, we can conclude that using state engines is a great benefit.
Do you want a demo?
You know!? Try the game out and stuff 🙂
A happy new year for new folks joining, and thank you for reading Unnamed Game Progress! Also, I asked my co-worker if he wanted to release a demo of the game for you all to try, but I think I need a bit more convincing! If you guys want to try the demo, please post in the comments below how badly you want it!